Banjo-Kazooie’s Super Smash Bros. Ultimate crossover is a major step for Nintendo and Xbox and it’s been a long time coming.
Nintendo and Xbox are getting jiggy with it, as Banjo-Kazooie finally returns!
I’ll admit it—I’ve watched Nintendo’s E3 2019 reveal trailer featuring Banjo-Kazooie joining Super Smash Bros. Ultimate several dozen times. Seriously. After dreaming of this crossover since the original Super Smash Bros. released in 1999, the reality of this announcement still hasn’t sunk in. I think that sentiment is shared among everyone that has followed Smash in any meaningful way. It’s surreal to even consider a Microsoft-owned hero appearing in a Nintendo-made game.
On the surface, it appears that this bitter rivalry between Xbox and Nintendo has evolved into a close partnership. However, the truth is that both companies have long played in the sandbox together. We’ve seen Nintendo hire Rare (under Microsoft) to remake Diddy Kong Racing, and at one point there was even a Halo game in development for Nintendo DS. Things quieted down on these fronts after a while, but their return is indicative of much larger happenings between Xbox and Nintendo.
There have been rumours of what Microsoft and Nintendo’s future partnership may look like. Everything from Xbox Game Pass on Switch to a port of Halo: The Master Chief Collection on Nintendo’s console has been discussed behind the scenes. Heck, we’ve even listed our dream list of Xbox games we hope to arrive on Nintendo Switch soon! Nothing official has emerged about Xbox’s big franchises like Halo, Gears and Forza, but it almost feels inevitable at this point.
There’s also be talks of Project xCloud, Microsoft’s upcoming game streaming technology, coming to Nintendo platforms. Minecraft has been joined by Cuphead and Hellblade on Switch, Banjo-Kazooie is joining Smash Ultimate, and more partnership deals will surely follow.
This once unfathomable partnership benefits Microsoft as it transitions its Xbox brand into a service. It could be years before these plans are fully realized, though, because we still don’t know whether xCloud will reliably work on today’s rather patchy internet—particularly in rural areas with slower speeds. Until xCloud is widely adopted, Xbox will likely continue porting its games to Switch to keep new Nintendo gamers engaged with the company’s IP. It’s a win-win for both parties, despite Nintendo appearing to have no intention to return the favour.