The Coalition is making fan happiness a priority, and it’s going to pay off for Gears 5.
Gears 5 is one of the biggest launches this year, regardless of the way it goes about its microtransactions. As a Microsoft exclusive, it’s crucial to the company’s holiday lineup. Making money will always be a priority, and Gears 5 has every chance to treat its consumers like cash cows.
That’s why it’s refreshing to hear that The Coalition is approaching Gears 5 differently. According to an interview with GamesIndustry.biz, Gears 5 wants to be player-centric. That philosophy extends to microtransactions, too, as multiplayer design directory Ryan Cleven revealed:
We really think we’re ahead of the industry here in getting rid of loot boxes and making sure that we can both service people that are looking to accelerate their progression or earn cosmetics using money but also keeping the integrity of the game experience.
Instead of the traditional microtransaction models we’re all used to as gamers, Gears 5 will skip loot boxes altogether. Instead, The Coalition will simply offer players the ability to purchase an in-game currency called Iron. Iron can only be spent on cosmetics.
The Coalition is approaching Gears 5 differently.
Gears 5 also features two separate systems that lets players gain content. Tour of Duty is an unlockable customization system, while Supply gives players free content just for playing. Those two content pools are separate.
Heroes will be both earnable and purchasable, while there’s no Gears 5 season pass. All of this adds up to showcase a game that’s learned from the mistakes of other AAA releases. Instead of leaning hard on consumers for cash, The Coalition is betting on their support of good games. It’s a refreshing take, and hopefully one that pans out so that more developers feel the same about loot boxes.